As you embark on the next part of your career on our team, I’d like you to be on board with some of the guiding principles that I look for from new (and existing) members of our close-knit crew.
Let me take you back to the beginning of the OneMethod saga. If you are considering joining our team or even working with us, here’s a little primer on the back story of OneMethod and how we are wired as a culture and an organization.
2009 was a big year for OneMethod. It included a bunch of firsts (mobile apps, generative art, retail design, and even a documentary) and definitely set up a huge 2010.
Here are some of our milestones from the year:
We consider ourselves idea junkies here at OneMethod. We treat every single project, regardless of scale, with the same creative drive.
These days, the average child owns more iPhones than baseball cards. And with that exciting/sad/made-up fact in mind, OneMethod created FanApp, which is in some ways the baseball card of this generation but in many more ways, so much more.
It was around this time that OneMethod started to kick into overdrive.
This next post will give you a little background on the early days of OneMethod.
What I’m gonna take you through here, is the very beginnings of how OneMethod came to be, or how I grew from a kid to a kid with a company.
This is actually the prequel to the OneMethod saga, so if you don’t give a shit, you might want to skip this one. And just to be clear, there will be no Fred Savage or Darth-whatever references.
GenArt is an online experiment that turns the chaos of your social stream into works of art.
The site takes user generated content in a new direction by allowing users to create something from their thoughts, emotions and online presence.